WebFeb 21, 2024 · The issue is simply a lack of built in tools for generating the optimized colliders. If Unity included such a tool, nobody would be complaining about restrictions on concave mesh colliders in Unity 5. If the tool was built in, then everybody would be happily generating optimized convex mesh colliders using the tool. WebMake sure your actual "floor" has a collider attached that isn't set to trigger. If your floor has a Mesh Collider but no Rigidbody you can leave convex off (actually recommended to leave it off in that situation.) Terrains by default come with a TerrainCollider attached. Make sure you haven't disabled it, or deleted it on the terrain GameObject.
Rigidbody player falls through ground : r/Unity3D - Reddit
WebThe Edge Collider An invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. ... when at least one has a Rigidbody component and is in motion. WebA Collider is the "physical form" of objects. There are several types of colliders, such as box shaped, sphere shaped, capsule shaped or even custom (mesh) shaped (and then some!). A Colliders' responsibility is to aid collision detection in any way. It can be used for triggers, for physics or other uses. A Rigidbody is a representation of a ... number of hotels in lagos
Whats the difference between a rigid body and a collider?
WebWhenever I add a Rigidbody component to an object with a non-Convex Mesh, Unity throws this error: Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. WebDec 10, 2008 · It's at the bottom of the page about mesh colliders. You can make convex mesh colliders collide with normal mesh colliders, but it seems completely unnecessary … WebN.B. just mesh collider and no rigidbody on the SBlock. However, I can't detect a collision between two Sblocks, for example, because when I apply a rigidbody I get the warning: "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or ... number of hotels in mongolia