WebMay 4, 2024 · ModTools [ edit edit source] The recommended way for debugging is by using the Unity's debug logging API. using UnityEngine; Debug.Log (...); The downside is that you can not see these logs in the game unless you use ModTools. It's really recommended to subscribe to ModTools (requires restart after install). WebJul 9, 2024 · If you want to dump protected vanilla meshes, it's still possible using unity assets bundle extractor, but you need to know the name of it, which can be seen ingame in mod tools, only problem some objects may be just called Box001 Plane002 etc. so you would need to sift through a bunch of them.
Changing an asset type :: Cities: Skylines General Discussions
WebNov 5, 2024 · -建议制作资产前关闭所有资产,和除了Modtools以外的其他MOD以加快加载速度(可选)-打开游戏进入资产编辑器点击新建-在弹出页面中选择物件-在物件列表中点击如下物件-导入你命名的文件-在左上角输入资源包 “Modtools用的代码” 文档中的代 … WebVarious things can be changed with the use of ModTools scene explorer Ctrl+E or running scripts in the console F7, or specific mods. Many vehicle settings can be changed using Extended Asset Editor by Acc3ss … inclination\\u0027s xy
How to Troubleshoot Cities Skylines Workshop Mods to Fix …
WebYou can use modtools to export models as an object file. Load the assets in asset editor. Press CTRL+E to open scene explorer. On the right, select Tool Controller > ToolController On the left, expand m_editPrefabInfo The m_mesh node contains the mesh of the asset. Press the Preview button. You will see an export button in the preview. WebMar 7, 2010 · MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. Note: auto-evaluating propert. To access it the Import folder. Open File Explorer/Windows Explorer. Type %AppData% into the address bar and hit enter. Navigate to \Local\Colossal Order\Cities_Skylines\Addons\ create the folder Import here if it doesn't exist already. WebMay 4, 2024 · ModTools [edit edit source] The recommended way for debugging is by using the Unity's debug logging API. using UnityEngine; Debug.Log(...); The downside is … inboxscans